Works On My Machine
March 17th, 2007
My software is certified - is yours?

My software is certified - is yours?
Well, Mardi Gras was an awful time for me last year and this year I wanted it to be a better one - one with the improved me and the improved life direction.
Excuse me, but I’m not entirely good with expressing these kinds of things with the written word.
I dissapointed some people I love and care about over the weekend. Who saw a dark side of me that I never wanted to surface again.
I think some changes to my company and some more thought into my actions will be needed again in the coming year.
Self improvement is full time work. It never stops.
With each relapse comes as a wake up call: Is this really the way I want people to see me behave? Do I want people to think of me any less? Do I want to lose peoples respect? No.
That person, “Jimmy”, is a dead end. I must change and I must grow.
culture="en-us" />
For all you Mono and .NET hackers out there - Stick this in your App.config and replace the assembly name, culture and versions and it allows you to force a version redirect on the assembly.
This is really useful when you have libraries or applications that depend on another assembly version that is binary compatable with the later.
Over LCA I had a great idea - I want to see if I can get an XBox 360 or a PlayStation so I could port SecondLife to something other than a standard PC?
The XBox Registered Developers program currently excludes me from doing this as the program is only open to existing game developers or start ups who have employees with known names of the industry.
There is also a fat NDA involved so your not allowed to speak about the specifics of API’s etc
Anyway I can get around this? How can I publish this game in an open way? Is the PlayStation developers program more inclusive to what I’m intending todo? What is the cost in getting the development platform for either systems?
To those who were asking in the comments of one of my previous posts - I’m currently working on some build scripts to make building SecondLife on Linux a lot easier, especially for those who are building on architectures not x86 or PowerPC.
Stay tuned!
I work for a large .NET/MSSQL house here in Sydney and we need to easily move to an open dbms system. If anyone from Postgres is around could they comment on this blog and organize a quick discussion with me? I really need your brains guys!
So as I have blogged previously, i’ve been hacking on SecondLife to get non-x86/64 platforms supported on Linux.
I got in contact with the guys from OpenSecondLife and with some discussion and testing, got my changes committed into head SVN. Yay!
If your interested in the PowerPC binaries for Linux you can get them here.
OpenSecondLife is facing a few issues though - the OpenJPEG library that is used for JPEG2000 encoding/decoding in the source code we obtained from Linden Labs (ala creators of SecondLife) is really, really slow - official secondlife builds use a closed source blob with restrictions on distribution.
If your a crazy C programmer or a company that could give us a better library, come online to irc.efnet.org #opensl-dev - we need your love.
Do your part, adopt a Windows Vista box today!
A few days ago Linden Labs released the client Software of Second Life under the GPL 2. Previously, Linux PowerPC users lucked out as binaries were not available for Linux users on platforms that were not x86.
Until now
Here is a short screenshot of what i’ve done - only one part of the source code broke while building (and looking at how they did it for Darwin/PPC fixed it, no brainer). Ill publish my bzr tree and pre-built binaries for testing once I get a decent release build

“Is that a group of Mormons?… oh wait - no. They just work at Woolworths.” – James Polley