XBox360, PlayStation and SecondLife

Over LCA I had a great idea - I want to see if I can get an XBox 360 or a PlayStation so I could port SecondLife to something other than a standard PC?

The XBox Registered Developers program currently excludes me from doing this as the program is only open to existing game developers or start ups who have employees with known names of the industry.

There is also a fat NDA involved so your not allowed to speak about the specifics of API’s etc
Anyway I can get around this? How can I publish this game in an open way? Is the PlayStation developers program more inclusive to what I’m intending todo? What is the cost in getting the development platform for either systems?
To those who were asking in the comments of one of my previous posts - I’m currently working on some build scripts to make building SecondLife on Linux a lot easier, especially for those who are building on architectures not x86 or PowerPC.

Stay tuned!

  1. XNA for the Xbox360?

  • Can’t use XNA as it does not support native code - only languages that run on top of the .NET framework (C# and VB.NET afaik)

  • andrew Says:

    Perhaps you could look at using something like OpenXDK (http://sourceforge.net/projects/openxdk/) to port it to xbox?

  • James William Dumay Says:

    I haven’t checked it out yet - I’d rather work on it using the Microsoft XDK since I do not know what legal implications are involved in even using the OpenXDK. But this is something i’ll look into, thanks :)

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